Jan 02, 2006, 01:04 PM // 13:04
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#1
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Banned
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My uber-secret SoF/FoW/IDS Farm build
Pun intended on the title.
I'm just presenting the build I have been using with great succes in the above areas. This is not a solo build. It's a team build and, in my opinion one of the most effective at that. Mostly intended for 5-6 man farming.
Now to the build, it's a hyrbrid of SS cursing and suicide bombing minions, this combination gives domination and massive AOE damage against enemy units. If you don't want a complete layout of skills used, that should be enough information for you to work with, if not, continue reading.
Picture of me using Mark of Pain/Spiteful Spirit in sorrows furnace , notice that this damage is only mark of pain, and you see this kind of effect every 0.5 seconds, if not more.
Parasitic Bond - Hex Spell
For 20 seconds, target foe suffers Health degeneration of 1. The caster is healed for 30-102 Health when Parasitic Bond ends.
Why Parasitic Bond - simply to counter hex removal, enemy units carry this unfortunatly. It's a welcome heal every now and then, and easily spammable.
Spiteful Spirit {Elite} - Hex Spell
For 8-18 seconds, whenever target foe attacks or uses a skill, Spiteful Spirit deals 5-29 shadow damage to that foe and all adjacent foes.
Why Spiteful Spirit - one of your many damage dealers, everyone knows the wonders of this skill so no need to explain it. You can keep it on two enemies at the same time, for the most amazing effects.
Mark of Pain - Hex Spell
For 30 seconds, whenever target foe takes physical damage, Mark of Pain deals 10-34 shadow damage to adjacent enemies.
Why Mark of Pain - This could have been a worthwhile elite if it was more spammable. This skill works amazingly well with your other job, minion-mastering. The damage is unlimited, meaning the better you know what you are doing, the higher your damage output will be.
Animate Bone Horror - Spell
Exploit nearest corpse to animate a level 1-14 Bone Horror.
Why Bone Horrors - Bone Horrors are a all in one package, they have much HP, surround enemies so they dont get away easily and are cheap to produce. Also, they stand close to your enemies, making them very well suited for death nova bombing.
Death Nova - Enchantment Spell
For 30 seconds, if target ally dies, all nearby foes take 26-85 damage and are Poisoned for 15 seconds.
Why Death Nova - It's another heavy AOE Nuke, if you get the chance to do preperations before battle you can do 100 damage*Amount of minions AOE damage against your enemies at the start of the battle. A simple Spiteful Spirit is enough to create a massacre afterwards.
Taste of Death - Spell
Steal 100-340 health from target animated undead ally.
Why Taste of Death - A girl has got to eat.. right? Other then the most wonderful emergency heal it works wonders with Death Nova, allows you to do major spike damage.
Verata's Sacrifice - Spell
Sacrifice10% of maximum health. For 8-18 seconds, all undead allies gain 10 health regeneration. All conditions are removed from those allies and transfered to you.
Why Verata's Sacrifice - it's a cast and forget spell, useful for keeping your minions alive. As this build is much less minions oriented, it's not as important as with most MM builds, but still crucial, the more minions, the more damage you can do.
Blood of the Master - Spell
Sacrifice 10% max Health. All adjacent undead allies are healed for 30-99.
Why Blood of the Master - it's an emergency heal for your minions really, when they are about to die and Verata's isn't up then this is useful for keeping them alive a few seconds longer. However don't go crazy with this as you would in a MM build. Don't run in just to heal your minions, minions are replacable after they die, they're just there to tank, do AOE damage, and then die making new corpses for you.
Alternative Skills
Desecrate Enchantments - Spell
Target foe and all nearby foes take 6-49 shadow damage and 4-17 shadow damage for each enchantment on them.
Why Desecrate Enchantments - Mostly a finishing nuke, monk-type enemies tend to sit on 20%HP a lot in my experience, Desecrate Enchantments can do high damage in the area, forcing the enemy monks to either heal their allies, or die themselves. Just like Alesia they tend to choose the second option.
Verata's Gaze - Spell
If target hostile animated undead has a master, its bond to its master is broken, making it hostile to all other creatures. If it had no master, you become its master.
Why Verata's Gaze - this is really minor, but as you dont have two skills that target corpses, enemy units may make minions out of your corpses before you do, Gaze can turn them to the dark side, it's not needed, but if you feel like you don't need certain skills in an area, this is a nice backup.
Attributes:
Death Magic 11+1+3
Curses 12+1
Soul Reaping 6+1
Equipment Notes
I'm working with three equipment sets, one set for the Death Magic side, this is when I'm making minions, I'm doing everything at the same time so switching isn't always needed. A convenient item if you dislike switching is Morgriff's Scepter which offers 10/10 for all skills you use. Other nice items are the collectables obtainable in the desert/southern shiverpeak, Vilnars Set and Bortaks Set, a third equipment set should be a staff which has +health, for when you are low on health.
Comment away
Last edited by Nessaja; Jan 02, 2006 at 03:50 PM // 15:50..
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Jan 02, 2006, 01:12 PM // 13:12
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#2
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Look into the Eye.
Join Date: Oct 2005
Location: Detroit, Mi
Guild: Oh No Not These Guys [uhoh]
Profession: Mo/
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Quote:
Originally Posted by Nessaja
Attributes:
Death Magic 11+1+3
Curses 12+1
Soul Reaping 6+1
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Not sure about your strategy putting your head scar and sup on your lower attribute. I always put my head piece on the highest base, to conserve on attribute points. I would probably opt for 16 death anyways, but that's just me .
Also your build has a lot of minion clicking, which i despise. >.< Great if you can pull it off, but i hate trying to target minions.
Nice build overall. /clap
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Jan 02, 2006, 01:24 PM // 13:24
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#3
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Frost Gate Guardian
Join Date: Nov 2005
Guild: The Stompers.
Profession: R/Mo
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Thank you for that, I am now convinced that being a necro is beautiful. My fourth character shall be a Necromancer and not a Mesmer.
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Jan 03, 2006, 12:43 AM // 00:43
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#4
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Banned
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aye. thanks for the comments so far
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Jan 03, 2006, 02:08 AM // 02:08
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#5
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Ascalonian Squire
Join Date: Dec 2005
Location: Australia
Guild: OBD
Profession: Mo/Me
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Personally Id replace Parasitic Bond with Suffering and God I love Necros so much too XD
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Jan 03, 2006, 02:41 AM // 02:41
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#6
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Krytan Explorer
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Suffering is a good chunk of energy for a very mediocre Degen. Also he can spread the Parasitic Bond's around and get a VERY nice chunk of health back to justify any sacrificing.
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Jan 03, 2006, 07:39 PM // 19:39
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#7
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Banned
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Yes, I have to agree there. Suffering isnt a bad spell by all means, but it jsut fits another role then parasatic bond does. Parasatic Bond, next to giving a nice health boost every now and then is mainly there for being a cover hex, cover hexes should be low-energy cost and low cooldown, fast castable aswell. Suffering is none of those. Even when you're in an area where you don't need cover hexes I doubt I would trade parasatic bond in for suffering to be honest.
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Jan 03, 2006, 09:27 PM // 21:27
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#8
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Academy Page
Join Date: Sep 2005
Location: cali
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Doesn't mark of pain trigger the AoE scatter code? It seems counterintuitive to have things scatter when SS is one of your main dmg sources.
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Jan 03, 2006, 11:54 PM // 23:54
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#9
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Academy Page
Join Date: Nov 2005
Profession: E/
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Quote:
Originally Posted by awoeonip
Doesn't mark of pain trigger the AoE scatter code? It seems counterintuitive to have things scatter when SS is one of your main dmg sources.
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That it does, that it does.
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Jan 04, 2006, 12:01 AM // 00:01
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#10
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Banned
Join Date: Sep 2005
Guild: MFC
Profession: W/Mo
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I <3 j00
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Jan 04, 2006, 02:33 AM // 02:33
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#11
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Banned
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Quote:
Originally Posted by awoeonip
Doesn't mark of pain trigger the AoE scatter code? It seems counterintuitive to have things scatter when SS is one of your main dmg sources.
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Dependand on the situation; mark of pain can do a lot more damage then SS. If you have multiple of your minions attacking one target then you'll see some amazing damage, scattering happends, yes, but it's overrated. For elementalists with firestorm it's different, they cast everything in a certain area, Mark of Pain and SS are cast on a enemy, it's mobile instead of stationairy. If you put 2 SS's on your enemies and the AOE damage is at a constant (low) interval enemies will start to scatter aswell, just to continue a few seconds after.
I always tried to avoid working with Mark of Pain after the AOE update some time ago aswell, but I've played with it for several runs now and I've hardly noticed its impact. An echoed Meteor Showered hurts more, as enemies don't attack/cast spells at all anymore, however, Mark of Pain shines in that situation even better then usual.
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Jan 26, 2006, 03:17 PM // 15:17
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#12
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Banned
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This has gone WAY back, perhaps people still want to see it, otherwise I'll let it die
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Jan 31, 2006, 12:42 AM // 00:42
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#13
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Ascalonian Squire
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Quote:
Originally Posted by sno
Also your build has a lot of minion clicking, which i despise. >.< Great if you can pull it off, but i hate trying to target minions.
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Same here. I like the effect the little suicide spawnlings can have, but trying to single them out.... ugh. I've had minnions die before I could cast Death Nova on them because it took me too long to target the little bugger. I know you should cast it in advance, but some of them take damage faster than others and I want to make sure the energy used for a Death Nova is going to good use.
Nessaja, got any tips on successfully targeting minnions? Practice, I'm sure, but any helpful hints would be nice.
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Jan 31, 2006, 04:58 AM // 04:58
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#14
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Jungle Guide
Join Date: Sep 2005
Guild: Charr Carvings and [BeeR]
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Why is it so "uber?" That's not that hard to come up with a build like it. Not saying I hate it or anything, but why are you calling it "uber?" Are you an Elitist?
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Jan 31, 2006, 08:13 PM // 20:13
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#15
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Krytan Explorer
Join Date: Jan 2006
Location: Wisconsin
Guild: dth
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Quote:
Originally Posted by Malevolent Anarchy
Personally Id replace Parasitic Bond with Suffering and God I love Necros so much too XD
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Suffering takes more time, costs more energy, and isn't very spammable, if you use soul barbs with parasitic bond, its leathal.
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Jan 31, 2006, 08:33 PM // 20:33
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#16
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Ascalonian Squire
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Quote:
Originally Posted by Wretchman Drake
Why is it so "uber?" That's not that hard to come up with a build like it. Not saying I hate it or anything, but why are you calling it "uber?" Are you an Elitist?
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Read the first sentence in his post. "Pun intended." I think he was just kidding.
I'm glad people start threads like this. Not everyone has been around since the game started. I have, but I'm still learning and trying different builds with new characters... or sometimes old characters that need some development.
I use search a lot and find good info that way, but it's nice to see some fresh material on not-so-new topics.
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Feb 03, 2006, 04:38 PM // 16:38
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#17
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Banned
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Yeah- Don't take the topic title so serious, it's more of a joke sort of thing.
As for minion clicking, if you only manage to minion click 3 of your minions you already do 300 AOE damage with poison. That shouldnt be too hard..
It takes practice, and it's a bit off a full time job if you want to do it properly. Also I've seen better targetting systems... Just do some in advance, and when you're not casting SS try to click them. Any Nova you get off is extra
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Feb 01, 2007, 06:43 AM // 06:43
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#18
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Academy Page
Join Date: Jun 2006
Guild: Wasuremono Kanji Banzoku [EVGA]
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dunno if its been said...cause im too lazy to read O_o but. if you dont need health off of taste of death...use putrid flesh. nice -8 degen in there and the 105 dmg to the mob.
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Feb 01, 2007, 06:50 AM // 06:50
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#19
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Desert Nomad
Join Date: Sep 2005
Location: Denmark
Guild: None
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This thread is almost a year old..
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